You know, because everyone knew seven mates who had GameCubes and were happy to carry their big CRT TVs around. This increased the possibilities when it came to choosing a set-up that best suited your racing style.įinally, the game introduced LAN play, allowing players to connect up to eight GameCubes locally so that up to 16 players could race. One other new idea that did stick around, though, was the addition of different karts you could choose between, rather than generic karts for everyone. Donkey and Diddy had a massive banana they could throw. Peach and Daisy could spawn hearts to protect their kart. Each character had their own unique weapon that only they could use (similar to something only AI opponents could do in the SNES original). Not only that, but one of them (Toadette) was making her first appearance in any Mario game, seemingly so that Toad could have a partner.ĭouble Dash!! also introduced a new feature that hasn’t been seen since: special items. The idea of riding solo was ditched entirely: all karts were now driven by two characters at a time (one at the front driving, one at the back throwing weapons).īecause of this new mechanic, Nintendo also had to drastically increase the number of playable characters, which up until this point had been a constant eight in every game.Īs a result, more than half of Double Dash’s roster was made up of debut characters appearing in a Mario Kart game for the first time. Gimmicks – Two characters per kart, selectable vehicles, LAN multiplayerĭouble Dash!! marked a bold diversion in the series, and not just because of its grammatically unforgivable decision to have two exclamation marks in the title.Character debuts – Daisy, Birdo, Baby Mario, Baby Luigi, Koopa Paratroopa, Diddy Kong, Bowser Jr, Waluigi, Toadette, Petey Piranha, King Boo.It was a proper “wow” moment, and the unlocking of retro tracks has become a Mario Kart tradition ever since. Most impressive, though, was the ability to unlock every Super Mario Kart track, doubling the number of courses from 20 to 40. Instead of a straight SNES port, Super Circuit looked more like a halfway point between Super Mario Kart and Mario Kart 64, with rotating tracks imitating the Mode 7 trickery of the SNES game, but the character models and features of the N64 one (like four-player multiplayer and blue shells). While many assumed the GBA was essentially a handheld SNES, Mario Kart: Super Circuit showed it actually had more power. Originally announced as Mario Kart Advance, this was one of the first games Nintendo revealed to show off the power of its new Game Boy Advance handheld.
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